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Motion 101
An Introduction to Motion 4
Designing and Animating Motion Graphics in Final Cut Studio
Cost
R6500 excl. VAT
Course Description
This three-day, hands-on course will familiarize students with Motion, Apple's revolutionary
software for motion graphics design. This comprehensive course covers working with
Motion's Real-Time Design engine and interface, behavior-based animation, parameter
behaviors, blend modes, advanced particle system design, advanced title animation,
working with templates, chroma key techniques, masking methods, advanced 3D features,
working with audio, keyframing, and integration.
This book for this course is Apple Pro Training Series, "Motion 4," by Mark Spencer.
Who Should Attend?
This class is designed for students who are looking to learn more about creating motion
graphics using Motion and who prefer hands-on, interactive instruction. Also desirable are
an understanding of the Macintosh operating system and basic computer navigation.
Prerequisites
Students should have the following prerequisite knowledge prior to attending the course:
- Basic knowledge of the Macintosh OS
- Basic knowledge of motion graphics terminology is recommended
To Register
Check the course schedule for a list of classes available for registration at Apple Authorized Training Centers (AATCs) worldwide.
Build Credibility. Get Certified.
This course covers the requirements to become an Apple Certified Pro, Motion 4 Level One. To register for the exam, please consult with your nearest AATC.
This certification also counts towards Final Cut Studio Master Pro certification which recognizes competency with the entire Final Cut Studio product suite.
What you will learn
- Understanding behavior-based animation
- Working with blend modes
- Advanced particle system design
- Working with templates
- Masking methods
- Keyframing techniques
- Integration with other Final Cut Studio applications
| Course Outline |
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| Day 1 |
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| Topic |
Description |
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Lesson 1
Getting Around in Motion |
Following a New Paradigm, Opening Motion,
Importing Video, Setting the Play Range,
Transforming and Duplicating a Clip, Adding
Effects, Stylizing with Filters, Framing with a Mask,
Animating with Behaviors, Compositing with a
Blend Mode, using LIbrary Content, Adding and
Animating Text and Using the Function Keys |
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Lesson 2
Building a Composite |
Setting Up a Project, Creating a Background Using
the Inspector, Using Photoshop Files, Compositing
with Blend Modes and Filters, Editing in Motion,
Making Overwrite Edits, Managing Timeline Tracks,
Applying Masks and Using Clones and Importing
Motion Projects |
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Lesson 3
Working with Templates |
Using the Template Browser, Working with Drop
Zones and Text, Modifying a Template, Converting a
Project to a Template, Saving Templates and Using
Master Templates in Final Cut Pro |
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Lesson 4
Using Motion with Final Cut Pro |
Final Cut Pro to Motion and Back: the Workflow,
Building an Animated Lower Third, Creating a 3D
Spin Effect, Fading Text, Completing the Round
Trip: Returning to Final Cut Pro, Sending Motion
Graphics and Effects from Final Cut Pro to Motion,
Sending Clips with Effects, Cleaning Up a Motion
Project, Adding and Animating Title Graphics |
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Lesson 5
Sharing Your Project |
Sharing Projects, Exporting Projects, Saving and
Sharing Project Components, Using Favorites and
Saving to the File Browser |
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| Day 2 |
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| Topic |
Description |
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Lesson 6
Creating Animation with Behaviors |
Adding Basic Motion Behaviors, Stacking Behaviors,
Using Basic Motion Behaviors in 3D, Using
Simulation Behaviors, Applying Parameter
Behaviors, Cloning a Group and Combining
Behaviors and Adding a Light |
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Lesson 7
Animating with Keyframes |
Recording Keyframes, Changing Keyframes
Interpolation, Setting Keyframes Manually, Using
Keyframes on Multiple Parameters, Working with
Multiple Keyframe Curves and Animating Crop with
Keyframes |
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Lesson 8
Creating Content with Generators, Shapes and Paint Strokes |
Working with Video, Creating a Background with a
Generator, Animating a Background, Understanding
Fixed Resolution, using Shapes, Using Shape
Behaviors, Creating a Vignette Effect, Working with
Paint Strokes and Using the Bezier Tool |
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Lesson 9
Creating Text Effects |
Creating, Formatting and Styling Text Layers, Saving
and Applying Text Style Presets, Duplicating, editing
and Aligning Text Layers, Applying Text Behaviors,
Animating Using the Adjust Glyph Tool, Saving a
Text Animation Favorite and Adding Motion Blur |
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Lesson 10
Working with Particle Emitters and Replicators |
Using Emitters to Make Particle Systems, Adjusting
Emitter and Cell Controls in the Inspector, Adding
Cells, Using Emitters from the Library, Replicating
Elements and Modifying Replicator Presets |
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Lesson 11
Using Audio |
Importing Audio, Setting Markers and Keyframes in
the Audio Editor, Working with Audio and Video,
Editing to the Beat and Animating with Audio |
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| Day 3 |
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| Topic |
Description |
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Lesson 12
Speed Changes and Optical Flow |
Creating Constant Speed Changes, Using Frame
Blending and Optical Flow, Creating Speed Ramps
with Keyframes, Creating Speed Effects with
Retiming Behaviors and Using Time FIlters |
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Lesson 13
Stabilizing and Tracking |
Setting Up the Project, Creating a Wide-Screen
Matte, Stabilizing a Shot, Creating a Match Move,
Animating a Mask and Color-Correcting a Shot |
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Lesson 14
Keying |
Preparing the Background Plate, Keying the Sho
and Refining the Composite |
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Lesson 15
Building a 3D Scene |
Making 3D Transformations in the Canvas,
Converting 2D Groups to 3D, Adding and Working
with Cameras, Arranging and Modifing Groups and
Layers in 3D Space and Mixing 2D and 3D Groups |
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Lesson 16
Animating Cameras and USing Advanced 3D Features |
Animating a Camera with Behaviors, Animating a
Camera with Keyframes, Using the Walk Camera
Tool, Using Advanced 3D Features, Working with
Depth of Field, Turning on Reflections, Using Lights
and Shadows and Exporting Advanced 3D Features |
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| Certification Exam |
Students take an end user exam to earn Apple
Certified Pro, Motion Level One status |
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